It’s another example of a title that understands what it is and doesn’t take itself too seriously, which works in it’s favour. Often serving as the humorous interlude between stops that fills the silence. The frequency of which can also be toggled which is a lovely touch and compliments the developers use of such features to act as a natural difficulty setting.Īnother fantastic and comical addition is the passengers dialogues as you take them to their destination. Keeps things interestingĪside from the authentic bus driving experience, this title also keeps the gameplay interesting by using hazards, different routes and other considerations such as disabled passengers and ticket gates to keep players on their toes. Though if we to be critical, as a sum of all it’s parts, the graphics to look dated and not in touch with what’s on offer in 2018. With a large and modern MAN Lion’s Coach Bus you experience the daily.
FERNBUS SIMULATOR MEGA DRIVER
Thanks to the cooperation with FlixBus the Fernbus Coach simulator shows the daily life of a coach driver on the German Autobahn, highways and in more than 40 cities in great detail.
FERNBUS SIMULATOR MEGA PLUS
Plus with dynamic weather options and day/night cycles, it truly feels as though you are inhabiting this world. The Fernbus Coach Simulator is the first simulation of the very popular intercity buses.
To the point that you often forget you aren’t sitting behind the wheel of a bus for real.
The buses exterior and interior is rendered perfectly. Offering authentically captured European city’s and surrounding areas. Then in terms of aesthetic detail, it’s very much as you would expect from a game in this genre. Each fully licenced bus offers a varying difficulty to handle and operate, somewhat mimicking a difficulty setting that is often missing from this genre of title. Bus Simulator 18 finds a happy medium though, offering as much detail and complexity as players are comfortable with. I really hate that engine and its just not built for driving games I don't think.Though these simulator games often take detail to the max and sometimes suffer through offering players too much. I have seen decent Unreal-based games, but generally. But many I wouldn't care about too much if they never were implemented.Īlso, and this is just a personal opinion and a bit of a gripe, Unreal Engine is not really suitable for simulation games. There are some aspects that SCS can probably find a way to work into ETS2 and ATS, but both games are fundamentally different. Can't tell you how many times I get stuck because the AI gridlocks itself into eternity. Oh, and the AI in Fernbus? Absolute, and utter garbage. More content for the price as opposed to a single, double decker bus that costs what an indie game typically costs. Sure its the same model, but there are 5 variations. The new one they recently released is much more fair as you get 5 buses for $12.99 I believe.
Also, I still refuse to pay $15 for one bus DLC completely unacceptable price. I still don't recommend it to this day and I'm well beyond the refund period. Its also still got glitchy textures to this day that have never been fixed since the day of release. Ofcourse I would like to see such graphics environment and improvements, probably more than anything but that's definitely not made by Fernbus, not related to Fernbus.įernbus remains as an unoptimized game that still tanks even my system in some of the busier parts of the game. Last time I check it was HUGE money per month and increasing depending on copies you sold. Sorry, many of features you listed above comes by the "commercial Unreal engine", even most assets are. They "buy / hire" game engine and add a few bits and tids and call themselves "game" released and usually forgot after release, because what matters is government payment. Fernbus and many other games calling themselves "simulators" made in Germany are simply there because they get payed from Government in name of "Encouragement" on digital industry for each and every label they release, so they spour out many many titles as much as they can. ETS2 has many features for years and if you are a game developer working on a new game, you look at older games and try to see what's there to grab like simple wheel support, gameplay etc.īeing new is not excuse.